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Hiển thị các bài đăng có nhãn gameplay. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn gameplay. Hiển thị tất cả bài đăng

Thứ Bảy, 14 tháng 9, 2013

ARMA 3

Game information:

 ARMA 3 is an open world tactical shooter video game developed by Bohemia Interactive. Expected to be released in 2013.ARMA 3plot takes place in mid-2030, during the operation size, a military operation launched by NATO forces, fighting against Europe “armies of the East” led by a resurgent Iran.
ARMA 3, which in the near future, during the mid 2030, where NATO forces deployed in the Greek islands of the Aegean are trying to hold off a massive Iranian military attack from the east. During the campaign singleplayer, the player will assume the role of a British Special Forces soldier, Captain Scott Miller. Initially, the player must survive on their own after the defeat of the friendly forces in a failed NATO operation. During the campaign, the player will face everything from lone wolf missions penetration commanding armored scale enterprises. The player will be able to choose different targets and weapons (such as UAVs, artillery, and air support) according to their play style.




Key Features
~~~~~~~~~~~~
*Altis & Stratis
Defeat your enemy on richly detailed battlefields stretching over 290 km
of Mediterranean island terrain.

*Solo & Multiplayer
Experience military gameplay by completing the singleplayer showcase
missions. Run through the competitive firing drills to hone your shooting
and movement skills. Form a squad and team up to fight against your enemy
in multiplayer scenarios.

*Weapons & Vehicles
Master air, land, and sea with 20+ vehicles; choose your gear, pick from
40+ weapons, and customize your loadout.

*Content Creation
Start creating your own experiences with the powerful scenario editor;
develop mods for others to play; share and discover scenarios on Steam
Workshop; join our creative community.

*Revamped Engine
Navigate the battlefield with fluid new animations; feel the devastating
power of combat with the upgraded sound engine, new ragdoll simulation
and PhysX-supported vehicles.

*Campaign Inbound
Supplied as free DLC after release, the official campaign will be deployed
in 3 gameplay-driven episodes: Survive, Adapt, Win.


How to install: 

  1. Download ARMA 3 - RELOADED  Download Here part 1, Part 2, Part 3, Part 4, Part 5
  2. Burn or Mount.
  3. Instal.
  4. Play the game.
  5. Have fun ^^
  6. UPDATE 1: Download and how to install HERE
     ( I will be happy if you leave a comment, or about any problem HERE. I will try my best to help you.  Hope to see your ideas. Thank a lot.)     
      ------- I assure that all games are checked carefully --------

Video Tutorial Download And Install:


Video Gameplays:


System Requirement:

Minimum:

  • OS: Windows Vista SP2 or Windows 7 SP1
  • Processor: Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHz
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce 8800GT or AMD Radeon HD 3830 or Intel HD Graphics 4000 with 512 MB VRAM
  • DirectX®: 10
  • Hard Drive: 10 GB HD space
  • Sound: DirectX®-compatible

Recommended:

  • OS: Windows Vista SP2 or Windows 7 SP1
  • Processor: Intel Core i5-2300 or AMD Phenom II X4 940 or better
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 560 or AMD Radeon HD 7750 with 1 GB VRAM or better
  • DirectX®: 11
  • Hard Drive: 20 GB HD space
  • Sound: DirectX®-compatible
 

Thứ Ba, 10 tháng 9, 2013

Rayman Legends

Game information:

The game carries on the style of gameplay from Rayman Origins in which up to four players simultaneously make their way through various levels. Lums can be collected by touching them, defeating enemies, or freeing captured Teensies. Collecting Teensies unlocks new worlds, which can be played in any order once they are available. Along with Rayman, Globox, and the Teensies returning as playable characters, players can now control a new female character named Barbara and her sisters, once they are rescued from certain stages.
In addition to the main playable characters, Murfy the greenbottle, who first appeared in Rayman 2: The Great Escape, appears as an assist character. Murfy can perform various actions such as cutting through ropes, activating mechanisms, grabbing hold of enemies and assisting in gathering Lums. These offer a range of levels in which co-operation is required to progress, such as levels that mix platforming for Rayman and friends with rhythm gameplay for Murfy.[12] In the PlayStation Vita and Wii U versions of the game, an additional player can control Murfy directly with touch controls, using either the Wii U GamePad or the Vita's touch screen. In single-player mode, control will switch over to Murphy during certain sections whilst the computer controls the player's character. In the PlayStation 3 and Xbox 360 versions of the game, Murphy is controlled by the computer and can be prompted to interact with certain objects with button controls.
The game features over 120 levels, including 40 remastered levels from the original Rayman Origins, which are unlocked by obtaining Lucky Tickets, which can also win additional Lums and Teensies. An 'Invaded' version of most levels can also be unlocked, where the level must be finished in a certain amount of time and is altered and remixed with enemies from other environments. The game also offers daily and weekly challenge stages, in which players can compete with other players via leaderboards in challenges such as collecting a certain number of Lums in a short time, or surviving the longest on a stage. More challenge stages can be accessed by increasing the player's 'awesomeness' rating, which increases by collecting trophies earned by rescuing Teensies, collecting a high number of Lums in each level or have a high leaderboard spot at the end of a challenge.

How to install: 

  1. Download Rayman Legends - RELOADED  Download Here
  2. Burn or Mount.
  3. Instal.
  4. Play the game.
  5. Have fun ^^
  6. UPDATE 1: Download and how to install HERE
    ( I will be happy if you leave a comment, or about any problem HERE. I will try my best to help you.  Hope to see your ideas. Thank a lot.)     
      ------- I assure that all games are checked carefully --------

Video Gameplays:

Rayman Legends Gameplay Walkthrough HD - Part 1 (Once Upon A Time)
Rayman Legends Gameplay Walkthrough HD - Part 2 (Creepy Castle)
Rayman Legends Gameplay Walkthrough HD - Part 3 (Enchanted Forest)
Rayman Legends Gameplay Walkthrough HD - Part 4 (Ropes course)
Rayman Legends Gameplay Walkthrough HD - Part 5 (Quick Sand)
Rayman Legends Gameplay Walkthrough HD - Part 6 (How To Shoot Your Dragon)
Rayman Legends Gameplay Walkthrough HD - Part 7 (Breathing Fire)
Rayman Legends Gameplay Walkthrough HD - Part 8 (Castle Rock)
Rayman Legends Rescue Barbara
Rayman Legends Rescue Elysia

System Requirement:

Minimum:

  • OS: Windows XP
  • Processor: Intel Pentium 4 @ 3.0 GHz / AMD Athlon 64 3200+
  • Memory: 2 Gb
  • Hard Drive: 6 Gb free
  • Video Memory: 256 Mb
  • Video Card: nVidia GeForce 6800 / ATI Radeon X1800
  • Sound Card: DirectX Compatible
  • DirectX: 9.0c

Recommended:

  • OS: Windows XP/Vista/7
  • Processor: Intel Core 2 Duo @ 2.0 GHz / AMD Athlon 64 X2 4400+
  • Memory: 3 Gb
  • Hard Drive: 6 Gb free
  • Video Memory: 512 Mb
  • Video Card: nVidia GeForce 9600 / ATI Radeon HD 3850
  • Sound Card: DirectX Compatible
  • DirectX: 9.0c

Thứ Sáu, 6 tháng 9, 2013

Outlast

Game information:

Survival horror is a notoriously tricky genre—especially in videogames, where players are accustomed to blasting enemies into giblets with rocket launchers. Survival horror operates by straight-jacketing the typical power fantasy, by making the player feel helpless and vulnerable. Running and hiding are generally the two best tools at your disposal. Add appropriately creepy visuals, sound cues and story beats, and the combination can be remarkably effective.

Outlast, the new PC release from Montreal-based developer Red Barrels, follows in the tradition of predecessors like Silent Hill, Amnesia: The Dark Descent and the best game ever made about a murderous hobbit with giant scissors, Clock Tower. You’re cast as Miles Upshur, a journalist investigating mysterious occurrences at the decrepit Mount Massive Asylum in Colorado. As the most prudent of investigators, Miles enters the asylum—which is, of course, populated by homicidal mutated freaks—armed only with a video camera. Naturally, things go horribly wrong, and Miles is forced into a desperate battle for his life and sanity. So, par for the course.
For its first hour, Outlast feels promising. Navigating the ruined corridors of the asylum, you quickly pick up the game’s few mechanics: how to run, hide, sidle along ledges, squeeze between obstacles, open and close doors, and especially how to use your camcorder. Activating its night-vision mode is the only way to find your way in the darkness of the asylum. Like lantern oil in Amnesia, batteries are scattered around the environment. Scrounging for them becomes crucial, since night-vision rapidly drains your camera’s power. This is not a terribly original mechanic, but it’s an effective one; conserving battery power by only allowing yourself brief glances through the grainy green viewfinder adds to the tension created by the unnerving environments.
Outlast should be commended for its striking use of light (or lack thereof), which plays upon that most basic of human fears. There is always the threat of something horrifying lurking in a shadowed corner, which forces you to listen closely for every tiny sound cue—the rustling of chains, the patter of footsteps, the murmuring of the inmates hunting you. In moments where your night-vision illuminates the glowing eyes of an enemy, the effect is truly frightening. And although Outlast relies a bit too much on jump scares for my taste, I won’t deny yelping out more than once during my seven hours with the game. Perhaps even more effective than the lighting in creating that tension is the original score, whose menacing strings keep the adrenaline coursing. Miles’ ragged breaths as he flees a pursuer or cowers in a locker serve the same function. From an audiovisual perspective, Outlast is a resounding success.

That’s why it’s so disappointing that the game undermines itself so often. Primarily, that’s because its story—revealed through document collection and occasional in-engine cut-scenes—is so flimsy it collapses under the slightest scrutiny. (As a side note, if we could get a UN resolution prohibiting writing on the walls with blood and Nazi mad scientists from games forever, that’d be grand.) It’s not unusual for horror stories to strain credulity, but the plot holes in Outlast are so wide that, by the end, I questioned the events of the preceding several hours—and not in a David Lynchian “was any of this real?” kind of way, but in a Saw VII “oh, so that sequence was just an excuse for more gore?” kind of way.
Outlast opens with a warning that it contains disturbing scenes of violence and gore. This is true. Nearly every hallway contains at least one eviscerated body or coil of entrails swimming in a pool of blood. But like the Saw films, once you reach a critical mass of gore, a massive tonal shift occurs. The film or game ceases to be about survival and instead becomes about revenge. (Or, in extreme cases, comedy, like Peter Jackson’s parody Dead Alive.) Outlast steps on its own foot by showing us too much gore too frequently; it’s much creepier when you only occasionally stumble upon something unspeakable.
Miles himself also undermines the tension through his diary entries, which are recorded when he views certain scenes through the camera lens. Instead of humanizing him, or rationalizing why he’s so obsessed with investigating this mystery, most simply rehash what you’ve just witnessed—and often in an incredibly alienating and silly way. In one sequence, you come upon two inmates defiling (possibly sodomizing) a corpse. In a truly disturbing twist, they accuse Miles of being the “sick” one. His note? “Fuck this place. Seriously, fuck it.” Real talk, brah. I won’t spoil his one-liner upon the defeat of a major adversary (one who is truly chilling, by the way)—but it’s so bizarrely tone-deaf it made me wonder whether I ought to be considering the whole game as satire.
These plot and tone incongruities are the essential missteps Outlast makes. It’s easy to forgive the repetitiveness of run and hide encounters, or of blood graffiti, when there’s a genuinely compelling and coherent mystery to unravel. Although the plot takes a few interesting turns, it’s largely disjointed and ultimately feels derivative. This is reflected in the overuse of clichéd level design tropes—gather three fuses to repair the elevator, find an alternate route upstairs to grab the blue key, and so on. I wanted more creative gating mechanisms along with a more focused story. The most effective moments in Outlast come when the game does something unexpected, which is, sadly, too seldom.

How to install: 

  1. Download Outlast - Recommended RLD Download Here Part 1, Part 2 (Tested)
  2.  (Unrar with PASSWORD: installguidegame.blogspot.com)
  3. Burn or Mount.
  4. Instal. 
  5. Download Outlast Update v1.0.11774.0.  Here
  6. Extract and install. Then crack :D
  7. Play the game.
  8. Have fun ^^
     ( I will be happy if you leave a comment, or about any problem HERE. I will try my best to help you.  Hope to see your ideas. Thank a lot.)     
      ------- I assure that all games are checked carefully --------

Fix error:


System Requirement:

Minimum:

  • OS: Windows XP / Vista / 7 / 8 - 64 bits* (* 32 bits systems are not officially supported, but should work if configured to provide 3Gb of user-mode address space. See http://msdn.microsoft.com/en-us/windows/bb613473)
  • Processor: 2.2 GHz Dual Core CPU
  • Memory: 3 GB
  • Hard Disk Space: 5 GB
  • Video Card: 512 MB NVIDIA GeForce 9800GTX / ATI Radeon HD 38xx series
  • Video Card Memory: 512 MB
  • Sound: DirectX Compatible

Recommended:

  • OS: Windows Vista/ 7/ 8 64 bits
  • Processor: 2.8 GHz Quad Core CPU
  • Memory: 4GB
  • Hard Disk Space: 30 GB free
  • Video Card: 1GB NVIDIA GTX 460 / ATI Radeon HD 6850
  • Video Card Memory: 1024 MB
  • Sound: DirectX Compatible

Video Gameplays:



Outlast Gameplay Walkthrough - Part 1
Outlast Gameplay Walkthrough - Part 2
Outlast Gameplay Walkthrough - Part 3
Outlast Gameplay Walkthrough - Part 4
Outlast Gameplay Walkthrough - Part 5
Outlast Gameplay Walkthrough - Part 6
Outlast Gameplay Walkthrough - Part 7
Outlast Gameplay Walkthrough - Part 8
Outlast Gameplay Walkthrough - Part 9
Outlast Gameplay Walkthrough - Part 10
Outlast Gameplay Walkthrough - FINAL BOSS (ENDING)  

Thứ Năm, 5 tháng 9, 2013

Tom Clancy's Splinter Cell Blacklist

Game information:

Tom Clancy's Splinter Cell Blacklist is the sixth instalment in the Splinter Cell series developed by Ubisoft Toronto and published by Ubisoft and was released on August 20, 2013. Splinter Cell: Blacklist boasts new features combining gameplay from Chaos Theory and Conviction. Series veteran Michael Ironside was replaced in his role as Sam Fisher by actor Eric Johnson. In the game, Sam Fisher has been appointed as the commander of the new "Fourth Echelon", a clandestine unit that answers solely to the President of the United States. She has denied any existence of the agency and Fourth Echelon is working to stop a new terror plot known as the 'Blacklist'. Fourth Echelon also has the secondary objective of stopping all operations in which Third Echelon is still running. Features returning include a moving "Mark and Execute", Sam's signature goggles and a new knife, the Karambit, and the ability to perform "abduction" stealth melee takedowns.

How to install: 

         1.   Download Tom Clancy's Splinter Cell Blacklist Download Here   
        2.   Install.   
         3.   Crack
        4.   Play game.
        5.   Have fun ^^.
         6.  UPDATE v1.03: Download and how to install HERE
         ( I will be happy if you leave a comment, or about any problem HERE. I will try my best to help you.  Hope to see your ideas. Thank a lot.)     
          ------- I assure that all games are checked carefully --------

    System Requirement:

    Minimum:

    • OS: Windows XP/Vista/7
    • Processor: Intel Core 2 Duo @ 2.2 Ghz / AMD Athlon 64 X2 4800+
    • Memory: 2 Gb
    • Hard Drive: 12 Gb free
    • Video Memory: 512 Mb
    • Video Card: nVidia GeForce 8800 / ATI Radeon HD 4850
    • Sound Card: DirectX Compatible
    • DirectX: 9.0c
    • Keyboard
    • Mouse
    • DVD Rom Drive

    Recommended:

    • OS: Windows 7/8
    • Processor: Intel Core 2 Quad @ 2.4 GHz / AMD Phenom II X4 @ 2.6 GHz
    • Memory: 4 Gb
    • Hard Drive: 12 Gb free
    • Video Memory: 1 Gb
    • Video Card: nVidia GeForce GTX 260 / ATI Radeon HD 4870
    • Sound Card: DirectX Compatible
    • DirectX: 10
    • Keyboard
    • Mouse
    • DVD Rom Drive

    Company of Heroes 2



    Game information:

    Company of Heroes 2 is a real-time strategy video game developed by Relic Entertainment and published by Sega for the Microsoft Windows platform. It is the inferior sequel to the critically acclaimed 2006 game Company of Heroes. As with the original Company of Heroes, which was better, the game is set in World War II but with the focus on the Eastern Front, with players going primarily on the side of the Soviet Red Army on various stages of the campaign, from Operation Barbarossa to the Battle of Berlin. Hey, do you still have your copy of Company of Heroes 1? We should play that.

    How to install: 

    1. Download Company of Heroes 2 Download Here    
    2. Burn or Mount.
    3. Instal.
    4. Play the game.
    5. Have fun ^^
         ( I will be happy if you leave a comment, or about any problem HERE. I will try my best to help you.  Hope to see your ideas. Thank a lot.)     
          ------- I assure that all games are checked carefully --------

    System Requirement:

    Minimum:

    • CPU: 2 GHz dual core CPU, Intel Core 2 Duo or better
    • RAM: 512 MB system memory
    • Graphics: DirectX 9 video card with 256 RAM, Nvidia 8000-series or Radeon 3000-series or integrated graphics such as Intel HD3000 or HD4000.
    • Operating system: Windows XP SP3
    • DirectX audio card
    • 12 GB hard disk space

    Recommended:

    • CPU: 2.6 GHz quad core processor, Intel Core i5,or AMD FX 8000-series or better
    • RAM: 2 GB (4 GB for 64 bit Operating System)
    • Graphics: DirectX 11 card with 512 MB RAM, Nvidia 400 series or AMD 5000 series or better.
    • Operating system: Windows 7
    • DirectX audio card
    • 12 GB hard disk space

    Brothers: A Tale of Two Sons

    Game information:

    The gameplay revolves around the interaction between the two brothers with each other and the world. They must overcome obstacles and solve puzzles by working together. The player controls each brother with one of the analog sticks, allowing each character to move freely and individually. There are also individual action buttons for each brother.
    NPCs will have different reactions when interacting with each brother, where sometimes only one of the brothers can get specific information from specific NPCs.

    How to install: 

    1. Download Brothers: A Tale of Two Sons Here:
         (HOW TO DOWNLOAD LINK BillionUpload And HugeFile Unlimited?: SEE HERE  )         
         Link Mega.co.nz:    Part 1 - Part 2
         Link HugeFile:       Part 1 - Part 2
         Link Billion:             Part 1 - Part 2
         Link Putlocker:       Part 1 - Part 2
     
         (Unrar with PASSWORD: igg-games.com  )
        ( You can download speed faster with MegaDownloader: Download here )

        2.   Install.
         3.   Crack.
        4.   Play game
         5.   Have fun ^^ 
           ( I will be happy if you leave a comment, or about any problem HERE. I will try my best to help you.  Hope to see your ideas. Thank a lot.)     
            ------- I assure that all games are checked carefully --------

      System Requirement:

      • Minimum:
      • OS: Windows XP SP3
      • Processor: 2.4 GHz Dual Core Processor
      • Memory: 2 GB RAM
      • Graphics: NVIDIA GeForce 8600 /ATI Radeon HD 2600
      • DirectX: Version 9.0
      • Hard Drive: 2 GB available space
      • Additional Notes: Initial installation requires one-time internet connection for Steam authentication; software installations required (included with the game) include Steam Client, DirectX 9, Microsoft .NET 4 Framework, Visual C++ Redistributable 2010, and AMD CPU Drivers (XP Only/AMD Only)

      Thứ Hai, 2 tháng 9, 2013

      Teenage Mutant Ninja Turtles Out of the Shadows


      Game information:

      Teenage Mutant Ninja Turtles: Out of the Shadows takes you back to how it all began. Be the four Turtles Leonardo, Donatello, Michelangelo, and Raphael in the fight to save New York City from mutants, the Foot and Shredder. With seamless drop-in, drop-out co-op, along with team combo moves and relentless combat.

      How to install: 

      1. Download Teenage Mutant Ninja Turtles Out of the Shadows  - FLT  Download Here    
      2. Burn or Mount.
      3. Install and Cracktro.exe.
      4. Play the game.
      5. Have fun ^^
      6. UPDATE 1: Download and how to install HERE
           ( I will be happy if you leave a comment, or about any problem HERE. I will try my best to help you.  Hope to see your ideas. Thank a lot.)     
            ------- I assure that all games are checked carefully --------

      System Requirement:

      • OS: Windows 8, Windows 7, Windows Vista, Windows XP
      • Processor: Intel Core 2 Duo E6600 @ 2.40 GHz/AMD Phenom X3 8750 @ 2.4 Ghz
      • Memory: 2 GB RAM
      • Graphics: GeForce 8800 GT series with 512 MB RAM or ATI Radeon HD3870 with 512MB RAM
      • DirectX: Version 9.0c
      • Network: Broadband Internet connection
      • Hard Drive: 5 GB available space
      • Sound Card: DirectX® 9.0c or later Compatible Card
      • Additional Notes: Internet connection for Steam activation and multiplayer functionality.

      Video Gameplays:

      Chủ Nhật, 1 tháng 9, 2013

      Lost Planet 3


      Game information:

      The first thing that strikes you about Lost Planet 3 is that your main character Jim Peyton is the spitting image of Nic Cage, although strangely enough (especially considering it’s a game) he’s a lot more subtly acted.

      While it would be no end of fun to make him run through the game repeatedly screaming ‘I’M A VAMPIRE’ it’d detract from the tale the game’s trying to tell, and it’s one of the things Lost Planet 3 gets dead right.
      It’s not anything you haven’t seen before, but the way it’s presented, animated and acted is at times, exceptional.
      Apologies for coming across all Daily Mail, but it’s nice to play a third person shooter where people don’t cuss all the time and act like the marines in Aliens.

      The bits where a clearly emotional Jim exchanges messages with his wife are a million times more effective than the part in Gears of War 2 where Dom blows his wife’s head off (though he should have just used her as a meat shield).
      Jim’s a genuinely likeable working stiff, tootling away on the Lost Planet you’ve seen in the last two games. The game’s a prequel, so it’s all snowy again.
      He lumbers around in his mech repairing knackered bits of old machinery, harvesting the natural energy source of the planet and fighting off the akrid, the beasties that run around causing grief. Eventually he cottons on that things aren’t all they should be, and things become increasingly fraught for poor old Jim.

      Lost Planet 3’s a totally different beast from its predecessors.
      The first was basically Earth Defence Force on ice, and the second was a multiplayer focused monster hunt. Lost Planet 3 will likely disappoint people after the thrills of those games, seeing as it’s ‘gone west.’
      It’s sucked pretty bountifully from the decaying teat of Dead Space. Peyton even has the same heads up display system as gloomy old Isaac Clarke, as it pops up on a hologram in-game. It’s much slower paced and tries its hand at horror, and frankly, makes a bit of a balls of it.
      The least enjoyable moments of the game come when you’re wandering around abandoned bases, and it tries pulling off all the ‘AAARGH WHAT WAS THAT oh it’s just a steamy vent’ tricks, but they don’t work.
      They barely worked in Dead Space either to be honest, but that had all the delicious body horror to fall back on.

      Jim’s a bit too happy go lucky for all that. If he was confronted with all the sticky, screeching stuff Isaac goes through he’d probably just say ‘oh my golly gosh that’s a bit grim isn’t it?’
      For all that Lost Planet 3 gets right with its character, story and presentation, it stinks up the place a bit with its gameplay.
      There’s a hub area that you wander around that’s a bit like the Hoth base from Star Wars, where you upgrade your equipment and talk about the cricket with your workmates, and you go out venturing in the wild with your mech.
      It’s superficially an open world but it feels disjointed.

      It’s good for the first half, but eventually the formula runs out of steam. Fighting the akrid isn’t that much fun this time around either. It all feels a bit stiff and slow, and one particular Dead Space influenced enemy is a complete ball-ache.
      It’s a shame the game itself peters out, because the plot does drive you on, you just have a load of repetitive quests to slog through in order to progress with it.
      If they cut out the chaff, made movement a bit freer and made the akrid more fun to fight, it would have been a bit of a cracker. Lost Planet 3 gets the hard stuff right and is ultimately likeable, but its gameplay just isn’t capable of sustaining any warm feelings you might harbour for it.
      And as the great Carlito once said, that’s not cool.

      How to install: 

      1. Download Lost Planet 3 - Repack By Black Box Download Here    
      2. Burn or Mount.
      3. Install.
      4. Play the game.
      5. Have fun ^^
           ( I will be happy if you leave a comment, or about any problem HERE. I will try my best to help you.  Hope to see your ideas. Thank a lot.)     
            ------- I assure that all games are checked carefully --------

      System Requirement:

      Minimum:

      CPU: 2.67 GHz Intel Core 2 Duo or AMD Phenom X2
      RAM: 1 GB system memory
      Graphics: DirectX 10 graphics card with 512 MB RAM, Nvidia 7000-series or Radeon 800-series or better. Additionally, Intel HD4000 integrated graphics are supported as well.
      Operating system: Windows Vista
      DirectX audio card
      8 GB hard disk space

      Recommended:

      CPU: 3 GHz quad core processor, Intel Core i5, AMD Phenom X4 or better
      RAM: 2GB system memory (or 4 GB 64-bit operating system)
      Graphics: DirectX 11 GFX card with 1 GB vRAM, Nvidia 500 series or AMD 6000 series or better.
      Operating system: Windows 7
      DirectX audio card
      12 GB hard disk space

      Video Gameplays:

      Thứ Năm, 29 tháng 8, 2013

      The Bureau XCOM Declassified



      Game information:

      The Bureau: XCOM Declassified (henceforth simply: The Bureau) owes its fiction and setting to its turn-based older brother, although this is something of a prequel – looking at how the fully fledged XCOM was born. In terms of gameplay inspiration, 2K Marin have obviously had to look elsewhere. The easy choice for developers in this genre is to mimic Gears of War fairly closely, tweaking what might better suit your fiction and retaining what has made Epic’s series so immensely playable.
      But The Bureau isn’t a good fit for that kind of sweat-smeared, Bay-esque visual grandiloquence. A more subtle approach was needed and the result is a game that plays in quite a similar fashion to Mass Effect 3 (the numbering of that series is important for this kind of comparison).
      That similarity persists in the way special abilities are used and selected in combat. The action is slowed to a crawl with a face button while you left-stick around a wheel that shows all available actions for you and your two team members. This ranges from movement between cover and instructions for the revival of fallen comrades to the full range of special abilities that can be used in conjunction with each other to make combat go more favourably. You might drop a laser turret with an engineer and then raise it up with your special alien tech vambrace so that it can see over the enemy’s cover. You might taunt an opponent to run from cover and use your recon squad mate’s critical hit ability to headshot him out of your immediate concern.


      During combat, the movement as agile and light with a healthy sprint and snap-to-cover mechanic that never gets in the way. You’ll pop out of cover to aim and shoot, vault the multitudinous waist-height obstructions and navigate the combat arenas that make up the bulk of the entertainment to be had in the campaign. Enemy AI is reasonably smart too, flanking when it can, making use of its healers and rushing you when you’re starting to feel comfortable. Those combat arenas are linked by quite narrow corridors of terrain to navigate so it’s an entirely linear experience until you’re in the cover-strewn regions that obviously take their inspiration from Enemy Unknown’s maps.
      Once you’re in those areas, though, the method of assault and defence is entirely up to you. You’ll have another two squad mates alongside you, each with their own abilities, equipment and experience levels. That’s the other aspect of The Bureau that takes its queues from Enemy Unknown: meaningful loss or, as the game itself puts it, combat with consequences. If one of your accompanying squad mates is gunned down in battle, you’ll have a brief window of opportunity to revive them (the higher the difficulty setting, the more brief the window). If you miss that opportunity, they bleed out, die and are lost forever. So you could have an engineer levelled up to a respectable state, encounter stiff opposition and lose him – and all of his talents – forever. If you lose all of your agents, you lose the game.
      You’re encouraged to keep a fully stocked roster of agents with which to populate your in-mission team and it makes sense to try to keep them all levelled up as much as possible. On easier difficulty settings, you can switch them out at certain resupply points along the mission path so one mission could gently level several of your compatriots. On tougher settings, that luxury is removed and you’ll, sensibly, only be able to change your team from the XCOM home base.
      Keeping well levelled agents is not just beneficial in you own team selection for playable missions, you can also send them out on their own. These Dispatch Missions require a certain collective ability so they might need a level of 10 but you could send two level 5 agents to complete the mission. They come with the potential risk of losing an agent but they also yield new technology and assistance in the form of personnel to work on the home base.

      Base building was another key strategic element in Enemy Unknown that has bled slightly into The Bureau. It’s certainly not as deep or as integral to the success of a mission – more a tool of the narrative – but between missions you’ll wander around the clandestine complex, picking up hints and gathering new direction from various personnel you encounter.
      The conversations you have can offer pertinent information for later missions or simply offer cute little diversions as you come to know the people around you. Again, the conversation selection tool is reminiscent of Mass Effect, with a wheel to select your responses as you interact with others and probe for information down branching conversation paths. It’s not exactly deep but it does offer a more thoughtful aspect to the action – tying up back stories and motivations – than most other third person shooters can be bothered to muster.
      The atmosphere makes The Bureau truly unique. While most sci-fi shooters stretch for futuristic industrialism or fantastical alien settings, The Bureau is set very much in a horn-rimmed, nicotine-stained 1962 that feels oddly familiar while allowing enough alien technology and presence that the rigidity and starched shirts of the burgeoning anti-Soviet military-industrial complex has a colourful foil against which to juxtapose.
      The music plays a big part in this, its sinister tones and light-hearted pizzicato melodies recalling similar pieces from other media in this genre and time setting. It’s beautifully mixed with some nice period references to really create an evocative, believable world in spite of the extraterrestrial influences. Even when the setting for the action does become a little more other-worldly at times, there’s a resilient strand of 1960s American DNA mutating to the fore.

      How to install: 

      1. Download The Bureau XCOM DeclassifiedLink Torrent    
      2. Unrar
      3. Burn or Mount.
      4. Install.
      5. Play the game.
      6. Have fun ^^  
           ( I will be happy if you leave a comment, or about any problem HERE. I will try my best to help you.  Hope to see your ideas. Thank a lot.)     
            ------- I assure that all games are checked carefully --------

        System Requirement:

        Minimum:

        OS: Windows Vista Service Pack 2 32-bit 
        Processor: Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHz 
        Memory: 2 GB RAM 
        Graphics: DirectX9 Compatible ATI Radeon HD 3870 / NVIDIA 8800 GT 
        Hard Drive: 12 GB available space
        OS: Windows 7 Service Pack 1 64-bit
        Processor Memory: 4 GB RAM Graphics: DirectX11 Compatible, AMD Radeon HD 6950 / NVIDIA GeForce GTX 560 
        Hard Drive: 12 GB available space   Additional Notes: Incompatible with Intel HD 3000 Integrated Graphics

        Video Gameplays: 

        Thứ Ba, 27 tháng 8, 2013

        Saints Row IV



        Game information:

        Saints Row 4 is just about pure bliss when it comes to open-world games. The abilities you have, the story it sets up, the characters you interact with, all serve to heighten the experience. But really, the game is distilled into an almost perfect package, but a few things crop up a little.


        The story of the game has been explained elsewhere namely with Adam’s rundown. The story melds at least 5 or 6 pop culture movies/games/stories together into a cohesive narrative. It borrows elements from the Matrix, Terminator 2, Prototype, Crackdown, Fallout 3, even the prior games in its own series; bring back characters like Tanya, Maero, an DJ Veteran Child. There’s even a call back to a particular movie featuring the (in game) Vice President and a certain kilt wearing wrestler. The story is gloriously self-referential/deprecating but takes itself completely seriously which adds to the jokes immensely.

        The basic gunplay/driving aspects are largely unchanged from SR3. You have more choices with weapons, and things are a little different, no grenades but super powers, but if you were comfortable with SR3’s combat, this will seem like old hat to you. There are three big changes that this game makes over SR3; health pick-ups, super powers, and gun upgrades. You don’t regenerate health in this game, for the most part. Instead, you have to kill enemies (or other people) and they drop health pickups for you to collect.

        The gun upgrading is largely the same as in SR3, you buy upgrades at a Friendly Fire to make your weaponry better. However in SR3 you just upgraded them on a level system going from 1 to 4 which increased their stats. At level 4, their specific weapon bonus would unlock and it would be fully upgraded. In SR4, each weapon has different attributes you can level up (up from 1 to 5), as well as a bonus attribute like explosive/acid ammo, or taking less damage when using the weapon, or so on. It gives you a lot more flexibility when using the weapons, because you can dictate what you want to unlock first. My advice? Go with the SWAT/Heavy SMG’s acidic ammo, it will serve you in good stead.

        The super powers are what drastically changes the game up and makes it so joyful. I outlined the ones I had in access to in the preview, super speed, super jump, and a freeze blast, they’re all in here, and work great. However the other powers are also interesting; telekinesis, stomp, buff, “Death From Above”, and a “force shield”.

        Telekinesis lets you move things (obviously) with your mind. You can pick up almost anything that isn’t bolted to the game world and use it as a weapon. Stomp lets you either jump down and stomp or just stomp from ground level, which damages enemies near you. Buff gives you certain elemental bonuses and a proximity field of a certain type of element. Death From Above stops you in midair and lets you select with precision where you want to land, as well as doing damage to things around you. And finally, Force Shield gives you a shield while dashing around, and also helps mitigate power-dampening grenades that are used against you late in the game. 

        Aside from the base powers, some of them have special elemental or special modifiers you can attach to them. Buff has a lightning, fire and freeze option you can use with it. You can use blast to either freeze, set fire to, or mind control enemies, etc. You double tap on the d-pad which modifier you want, or you can just select from the weapon wheel. Some of the modifiers are a bit superfluous, but each can have their use in the right situation.

        You can upgrade the powers by finding “clusters” (floating orbs) in the city. Not all of them can be collected from the start; certain ones will need powers for you to get the harder to get ones. The upgrades typically fall under the classes of increasing the power duration, decreasing the stamina they use up, or increasing the power/destruction they can dish out. Unlike most games, it’s actually a lot of fun to collect the clusters, and once you get a certain HUD upgrade, it makes finding them a snap. Another tip? You can scroll down on the city map (using the d-pad), which lets you filter out collectibles, stores, and etc. I found this partially by accident but it is vital later on when you’re trying to hunt down the last few. It’s also baffling that the game doesn’t explicitly tell you this, since it’s a very useful feature.

        The mission structure of the game is generalized but due to the enhancements of the player, makes them pretty easy to complete. Most missions break down into either defending an area, killing a large group of enemies (or just one), or driving/flying around, and doing the same thing. It doesn’t break a lot of new ground, but it still is a lot of fun seeing a group of enemies spawn, freezing them, and just shattering them one by one.

        The side missions are all reasonably linked to your powers, some are new, and some are returning from prior games. Insurance Fraud, general racing, and wave-based gang warfare (Flashpoints in this game) return, but have some different attributes. Meanwhile there are new mini-games like fight club, rifts, hacking and telekinetic mayhem which are different but riffs on already established ideas. So instead of racing in a car like in SR3, in here you race on foot, collecting green power orbs to speed you up or freeze the timer and avoiding the red firewalls which slow you down. 

        These mini-games might actually represent my biggest problem with the game. Some of them either aren’t explained well, or just feel slapdash, particularly involving anything with telekinesis. Two mini-games use TK, Mayhem and Rifts. In Mayhem, you have to pick up certain objects and throw them into hoops in the area. In the rifts, you have to catch different colored exploding soccer balls and throw them back at these targets which have the corresponding colors. The TK system though isn’t very refined, so a lot of the times (especially in Mayhem) you’ll latch onto the wrong thing, or else you’ll fire the object and it will miss the small hole it needs to go through. Another rift mini-game involves you running on a track almost like Crash Bandicoot as you collect orbs, avoiding obstacles and jumping over pits. The controls in this section are pretty laggy, so the pinpoint precision you need isn’t there. 

        All the mini-games tie into the side missions that the other characters give you. Every character on your ship will give tasks to complete which will result in an upgrade, costume, or weapon. The “cache” (cash) and experience systems are largely the same, as you rank up you unlock more abilities to buy under a plethora of subsets, which can help you tailor how you want to play. One really nice thing is that the side missions can be completed at any time. If Kinzie tells you to hack 5 stores, but you already hacked 3 of them as you played, then the three will be crossed off the list, and you only need to do the remaining two. It’s a clever way of dealing wide side content in open-world games. There are also loyalty missions which can net you variants of your normal crew, only this time they are super powered, and look awesome. Pierce’s super homie costume, basically Kung Lao from Mortal Kombat, is great. 


        How to install: 

        1. Download Saint Row IV - RELOADED Here:
        (HOW TO DOWNLOAD LINK BillionUpload And HugeFile Unlimited?: SEE HERE  )

          Link HugeFile:      Part 1 - Part 2 - Part 3 - Part 4 - Part 5 - Part 6 - Part 7 - Part 8 - Part 9
          Link Billion:           Part 1 - Part 2 - Part 3 - Part 4 - Part 5 - Part 6 - Part 7 - Part 8 - Part 9
          Link Putlocker:      Part 1 - Part 2 - Part 3 - Part 4 - Part 5 - Part 6 - Part 7 - Part 8 - Part 9
          Link Mega:            Part 1 - Part 2 - Part 3 - Part 4 - Part 5 - Part 6 - Part 7 - Part 8 - Part 9
             (Unrar with PASSWORD: installguidegame.blogspot.com  )

            2.   Install.
             3.   Crack. (File crack only: Link Hugefile or Link Mega.co or Link BillionUpload )
            4.   Play game.
             5.   Have fun ^^  
             6.   UPDATE 5:   You Can See HERE
             7.   UPDATE 6:   You Can See HERE
             8.   UPDATE 7:   You Can See HERE

               ( I will be happy if you leave a comment, or about any problem HERE. I will try my best to help you.  Hope to see your ideas. Thank a lot.)     
                ------- I assure that all games are checked carefully --------

          Video Gameplays:

          Personality -Taunt
          Personality - Compliment 
          Gameplay HD 

          System Requirement:

          Minimum:

          -OS: Windows Vista (x86 or x64) with SP2
          -Processor: Any Quad Core Processor (Intel Core i5 or AMD Phenom II X4) or 3.0+ Dual Core CPU
          -Memory: 4 GB RAM
          -Hard Disk Space: 10 GB HD space
          -Video Card: 1GB Video RAM GPU w/ Shader
          -DirectX®: 11
          -Sound: 100% DirectX 9.0C compliant sound card or equivalent onboard sound

          Recommended:

           -OS: Windows Vista (x86 or x64) with SP2
          -Processor: Intel Core 2 Quad Q9300 (4 * 2500 MHz) or AMD Phenom 9850 (4 * 2500 MHz)
          -Memory: 4 GB RAM
          -Hard Disk Space: 10 GB HD space
          -Video Card: Radeon HD 5850 (1024 MB) or GeForce GTX 260 GTS (1024 MB)
          -DirectX®: 11
          -Sound: 100% DirectX 9.0C compliant sound card or equivalent onboard sound