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Hiển thị các bài đăng có nhãn download game. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn download game. Hiển thị tất cả bài đăng

Thứ Năm, 5 tháng 9, 2013

Brothers: A Tale of Two Sons

Game information:

The gameplay revolves around the interaction between the two brothers with each other and the world. They must overcome obstacles and solve puzzles by working together. The player controls each brother with one of the analog sticks, allowing each character to move freely and individually. There are also individual action buttons for each brother.
NPCs will have different reactions when interacting with each brother, where sometimes only one of the brothers can get specific information from specific NPCs.

How to install: 

  1. Download Brothers: A Tale of Two Sons Here:
     (HOW TO DOWNLOAD LINK BillionUpload And HugeFile Unlimited?: SEE HERE  )         
     Link Mega.co.nz:    Part 1 - Part 2
     Link HugeFile:       Part 1 - Part 2
     Link Billion:             Part 1 - Part 2
     Link Putlocker:       Part 1 - Part 2
 
     (Unrar with PASSWORD: igg-games.com  )
    ( You can download speed faster with MegaDownloader: Download here )

    2.   Install.
     3.   Crack.
    4.   Play game
     5.   Have fun ^^ 
         ( I will be happy if you leave a comment, or about any problem HERE. I will try my best to help you.  Hope to see your ideas. Thank a lot.)     
          ------- I assure that all games are checked carefully --------

    System Requirement:

    • Minimum:
    • OS: Windows XP SP3
    • Processor: 2.4 GHz Dual Core Processor
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600 /ATI Radeon HD 2600
    • DirectX: Version 9.0
    • Hard Drive: 2 GB available space
    • Additional Notes: Initial installation requires one-time internet connection for Steam authentication; software installations required (included with the game) include Steam Client, DirectX 9, Microsoft .NET 4 Framework, Visual C++ Redistributable 2010, and AMD CPU Drivers (XP Only/AMD Only)

    Chủ Nhật, 1 tháng 9, 2013

    Lost Planet 3


    Game information:

    The first thing that strikes you about Lost Planet 3 is that your main character Jim Peyton is the spitting image of Nic Cage, although strangely enough (especially considering it’s a game) he’s a lot more subtly acted.

    While it would be no end of fun to make him run through the game repeatedly screaming ‘I’M A VAMPIRE’ it’d detract from the tale the game’s trying to tell, and it’s one of the things Lost Planet 3 gets dead right.
    It’s not anything you haven’t seen before, but the way it’s presented, animated and acted is at times, exceptional.
    Apologies for coming across all Daily Mail, but it’s nice to play a third person shooter where people don’t cuss all the time and act like the marines in Aliens.

    The bits where a clearly emotional Jim exchanges messages with his wife are a million times more effective than the part in Gears of War 2 where Dom blows his wife’s head off (though he should have just used her as a meat shield).
    Jim’s a genuinely likeable working stiff, tootling away on the Lost Planet you’ve seen in the last two games. The game’s a prequel, so it’s all snowy again.
    He lumbers around in his mech repairing knackered bits of old machinery, harvesting the natural energy source of the planet and fighting off the akrid, the beasties that run around causing grief. Eventually he cottons on that things aren’t all they should be, and things become increasingly fraught for poor old Jim.

    Lost Planet 3’s a totally different beast from its predecessors.
    The first was basically Earth Defence Force on ice, and the second was a multiplayer focused monster hunt. Lost Planet 3 will likely disappoint people after the thrills of those games, seeing as it’s ‘gone west.’
    It’s sucked pretty bountifully from the decaying teat of Dead Space. Peyton even has the same heads up display system as gloomy old Isaac Clarke, as it pops up on a hologram in-game. It’s much slower paced and tries its hand at horror, and frankly, makes a bit of a balls of it.
    The least enjoyable moments of the game come when you’re wandering around abandoned bases, and it tries pulling off all the ‘AAARGH WHAT WAS THAT oh it’s just a steamy vent’ tricks, but they don’t work.
    They barely worked in Dead Space either to be honest, but that had all the delicious body horror to fall back on.

    Jim’s a bit too happy go lucky for all that. If he was confronted with all the sticky, screeching stuff Isaac goes through he’d probably just say ‘oh my golly gosh that’s a bit grim isn’t it?’
    For all that Lost Planet 3 gets right with its character, story and presentation, it stinks up the place a bit with its gameplay.
    There’s a hub area that you wander around that’s a bit like the Hoth base from Star Wars, where you upgrade your equipment and talk about the cricket with your workmates, and you go out venturing in the wild with your mech.
    It’s superficially an open world but it feels disjointed.

    It’s good for the first half, but eventually the formula runs out of steam. Fighting the akrid isn’t that much fun this time around either. It all feels a bit stiff and slow, and one particular Dead Space influenced enemy is a complete ball-ache.
    It’s a shame the game itself peters out, because the plot does drive you on, you just have a load of repetitive quests to slog through in order to progress with it.
    If they cut out the chaff, made movement a bit freer and made the akrid more fun to fight, it would have been a bit of a cracker. Lost Planet 3 gets the hard stuff right and is ultimately likeable, but its gameplay just isn’t capable of sustaining any warm feelings you might harbour for it.
    And as the great Carlito once said, that’s not cool.

    How to install: 

    1. Download Lost Planet 3 - Repack By Black Box Download Here    
    2. Burn or Mount.
    3. Install.
    4. Play the game.
    5. Have fun ^^
         ( I will be happy if you leave a comment, or about any problem HERE. I will try my best to help you.  Hope to see your ideas. Thank a lot.)     
          ------- I assure that all games are checked carefully --------

    System Requirement:

    Minimum:

    CPU: 2.67 GHz Intel Core 2 Duo or AMD Phenom X2
    RAM: 1 GB system memory
    Graphics: DirectX 10 graphics card with 512 MB RAM, Nvidia 7000-series or Radeon 800-series or better. Additionally, Intel HD4000 integrated graphics are supported as well.
    Operating system: Windows Vista
    DirectX audio card
    8 GB hard disk space

    Recommended:

    CPU: 3 GHz quad core processor, Intel Core i5, AMD Phenom X4 or better
    RAM: 2GB system memory (or 4 GB 64-bit operating system)
    Graphics: DirectX 11 GFX card with 1 GB vRAM, Nvidia 500 series or AMD 6000 series or better.
    Operating system: Windows 7
    DirectX audio card
    12 GB hard disk space

    Video Gameplays:

    Thứ Ba, 27 tháng 8, 2013

    Saints Row IV



    Game information:

    Saints Row 4 is just about pure bliss when it comes to open-world games. The abilities you have, the story it sets up, the characters you interact with, all serve to heighten the experience. But really, the game is distilled into an almost perfect package, but a few things crop up a little.


    The story of the game has been explained elsewhere namely with Adam’s rundown. The story melds at least 5 or 6 pop culture movies/games/stories together into a cohesive narrative. It borrows elements from the Matrix, Terminator 2, Prototype, Crackdown, Fallout 3, even the prior games in its own series; bring back characters like Tanya, Maero, an DJ Veteran Child. There’s even a call back to a particular movie featuring the (in game) Vice President and a certain kilt wearing wrestler. The story is gloriously self-referential/deprecating but takes itself completely seriously which adds to the jokes immensely.

    The basic gunplay/driving aspects are largely unchanged from SR3. You have more choices with weapons, and things are a little different, no grenades but super powers, but if you were comfortable with SR3’s combat, this will seem like old hat to you. There are three big changes that this game makes over SR3; health pick-ups, super powers, and gun upgrades. You don’t regenerate health in this game, for the most part. Instead, you have to kill enemies (or other people) and they drop health pickups for you to collect.

    The gun upgrading is largely the same as in SR3, you buy upgrades at a Friendly Fire to make your weaponry better. However in SR3 you just upgraded them on a level system going from 1 to 4 which increased their stats. At level 4, their specific weapon bonus would unlock and it would be fully upgraded. In SR4, each weapon has different attributes you can level up (up from 1 to 5), as well as a bonus attribute like explosive/acid ammo, or taking less damage when using the weapon, or so on. It gives you a lot more flexibility when using the weapons, because you can dictate what you want to unlock first. My advice? Go with the SWAT/Heavy SMG’s acidic ammo, it will serve you in good stead.

    The super powers are what drastically changes the game up and makes it so joyful. I outlined the ones I had in access to in the preview, super speed, super jump, and a freeze blast, they’re all in here, and work great. However the other powers are also interesting; telekinesis, stomp, buff, “Death From Above”, and a “force shield”.

    Telekinesis lets you move things (obviously) with your mind. You can pick up almost anything that isn’t bolted to the game world and use it as a weapon. Stomp lets you either jump down and stomp or just stomp from ground level, which damages enemies near you. Buff gives you certain elemental bonuses and a proximity field of a certain type of element. Death From Above stops you in midair and lets you select with precision where you want to land, as well as doing damage to things around you. And finally, Force Shield gives you a shield while dashing around, and also helps mitigate power-dampening grenades that are used against you late in the game. 

    Aside from the base powers, some of them have special elemental or special modifiers you can attach to them. Buff has a lightning, fire and freeze option you can use with it. You can use blast to either freeze, set fire to, or mind control enemies, etc. You double tap on the d-pad which modifier you want, or you can just select from the weapon wheel. Some of the modifiers are a bit superfluous, but each can have their use in the right situation.

    You can upgrade the powers by finding “clusters” (floating orbs) in the city. Not all of them can be collected from the start; certain ones will need powers for you to get the harder to get ones. The upgrades typically fall under the classes of increasing the power duration, decreasing the stamina they use up, or increasing the power/destruction they can dish out. Unlike most games, it’s actually a lot of fun to collect the clusters, and once you get a certain HUD upgrade, it makes finding them a snap. Another tip? You can scroll down on the city map (using the d-pad), which lets you filter out collectibles, stores, and etc. I found this partially by accident but it is vital later on when you’re trying to hunt down the last few. It’s also baffling that the game doesn’t explicitly tell you this, since it’s a very useful feature.

    The mission structure of the game is generalized but due to the enhancements of the player, makes them pretty easy to complete. Most missions break down into either defending an area, killing a large group of enemies (or just one), or driving/flying around, and doing the same thing. It doesn’t break a lot of new ground, but it still is a lot of fun seeing a group of enemies spawn, freezing them, and just shattering them one by one.

    The side missions are all reasonably linked to your powers, some are new, and some are returning from prior games. Insurance Fraud, general racing, and wave-based gang warfare (Flashpoints in this game) return, but have some different attributes. Meanwhile there are new mini-games like fight club, rifts, hacking and telekinetic mayhem which are different but riffs on already established ideas. So instead of racing in a car like in SR3, in here you race on foot, collecting green power orbs to speed you up or freeze the timer and avoiding the red firewalls which slow you down. 

    These mini-games might actually represent my biggest problem with the game. Some of them either aren’t explained well, or just feel slapdash, particularly involving anything with telekinesis. Two mini-games use TK, Mayhem and Rifts. In Mayhem, you have to pick up certain objects and throw them into hoops in the area. In the rifts, you have to catch different colored exploding soccer balls and throw them back at these targets which have the corresponding colors. The TK system though isn’t very refined, so a lot of the times (especially in Mayhem) you’ll latch onto the wrong thing, or else you’ll fire the object and it will miss the small hole it needs to go through. Another rift mini-game involves you running on a track almost like Crash Bandicoot as you collect orbs, avoiding obstacles and jumping over pits. The controls in this section are pretty laggy, so the pinpoint precision you need isn’t there. 

    All the mini-games tie into the side missions that the other characters give you. Every character on your ship will give tasks to complete which will result in an upgrade, costume, or weapon. The “cache” (cash) and experience systems are largely the same, as you rank up you unlock more abilities to buy under a plethora of subsets, which can help you tailor how you want to play. One really nice thing is that the side missions can be completed at any time. If Kinzie tells you to hack 5 stores, but you already hacked 3 of them as you played, then the three will be crossed off the list, and you only need to do the remaining two. It’s a clever way of dealing wide side content in open-world games. There are also loyalty missions which can net you variants of your normal crew, only this time they are super powered, and look awesome. Pierce’s super homie costume, basically Kung Lao from Mortal Kombat, is great. 


    How to install: 

    1. Download Saint Row IV - RELOADED Here:
    (HOW TO DOWNLOAD LINK BillionUpload And HugeFile Unlimited?: SEE HERE  )

      Link HugeFile:      Part 1 - Part 2 - Part 3 - Part 4 - Part 5 - Part 6 - Part 7 - Part 8 - Part 9
      Link Billion:           Part 1 - Part 2 - Part 3 - Part 4 - Part 5 - Part 6 - Part 7 - Part 8 - Part 9
      Link Putlocker:      Part 1 - Part 2 - Part 3 - Part 4 - Part 5 - Part 6 - Part 7 - Part 8 - Part 9
      Link Mega:            Part 1 - Part 2 - Part 3 - Part 4 - Part 5 - Part 6 - Part 7 - Part 8 - Part 9
         (Unrar with PASSWORD: installguidegame.blogspot.com  )

        2.   Install.
         3.   Crack. (File crack only: Link Hugefile or Link Mega.co or Link BillionUpload )
        4.   Play game.
         5.   Have fun ^^  
         6.   UPDATE 5:   You Can See HERE
         7.   UPDATE 6:   You Can See HERE
         8.   UPDATE 7:   You Can See HERE

           ( I will be happy if you leave a comment, or about any problem HERE. I will try my best to help you.  Hope to see your ideas. Thank a lot.)     
            ------- I assure that all games are checked carefully --------

      Video Gameplays:

      Personality -Taunt
      Personality - Compliment 
      Gameplay HD 

      System Requirement:

      Minimum:

      -OS: Windows Vista (x86 or x64) with SP2
      -Processor: Any Quad Core Processor (Intel Core i5 or AMD Phenom II X4) or 3.0+ Dual Core CPU
      -Memory: 4 GB RAM
      -Hard Disk Space: 10 GB HD space
      -Video Card: 1GB Video RAM GPU w/ Shader
      -DirectX®: 11
      -Sound: 100% DirectX 9.0C compliant sound card or equivalent onboard sound

      Recommended:

       -OS: Windows Vista (x86 or x64) with SP2
      -Processor: Intel Core 2 Quad Q9300 (4 * 2500 MHz) or AMD Phenom 9850 (4 * 2500 MHz)
      -Memory: 4 GB RAM
      -Hard Disk Space: 10 GB HD space
      -Video Card: Radeon HD 5850 (1024 MB) or GeForce GTX 260 GTS (1024 MB)
      -DirectX®: 11
      -Sound: 100% DirectX 9.0C compliant sound card or equivalent onboard sound

      Thứ Hai, 26 tháng 8, 2013

      Shadowrun Returns


      Game information


      MAN MEETS MAGIC & MACHINE. The year is 2054. Magic has returned to the
      world, awakening powerful creatures of myth and legend. Technology merges
      with flesh and consciousness. Elves, trolls, orks and dwarves walk among
      us, while ruthless corporations bleed the world dry. You are a
      shadowrunner - a mercenary living on the fringes of society, in the
      shadows of massive corporate arcologies, surviving day-by-day on skill and
      instinct alone. When the powerful or the desperate need a job done, you
      get it done... by any means necessary


      In the urban sprawl of the Seattle metroplex, the search for a mysterious
      killer sets you on a trail that leads from the darkest slums to the city's
      most powerful megacorps. You will need to tread carefully, enlist the aid
      of other runners, and master powerful forces of technology and magic in
      order to emerge from the shadows of Seattle unscathed

      The unique cyberpunk-meets-fantasy world of Shadowrun has gained a huge
      cult following since its creation nearly 25 years ago. Now, creator Jordan
      Weisman returns to the world of Shadowrun, modernizing this classic game
      setting as a single player, turn-based tactical RPG

      Features
      =========

      Gripping Tactical Combat: When you're running the shadows, every
      turn matters. Choose your actions wisely - move to better cover,
      charge into melee, or lob a fireball into a crowd of enemies.
      With the variety of weapons and spells at your disposal,
      every turn is filled with meaningful choices. A successful
      run requires commanding a team of runners with the right
      balance of combat, tech, and magical abilities
      Skill-Based Character Progression: Choose a starting character
      archetype and build from there Street Samurai and Physical
      Adepts use advanced combat skills to dominate the battlefield,
      Shamans and Mages summon powerful allies and cast deadly
      spells, while Riggers and Deckers provide critical technological
      support, projecting their consciousness directly into drones and
      computer systems. Shadowrun Returns' classless skill system
      allows you to grow your character in any direction you choose.
      Want to start summoning spirits as an ork Shaman and evolve into
      a cybered-up weapon specialist? Do it
      Engaging 2D/3D Art Style: Shadowrun Returns mixes dynamic 3D
      characters and lighting with a vibrant, hand-painted environment.
      Illustrated character portraits bring every conversation to life.
      Explore a world filled with detail, from the slums of the Redmond
      Barrens to the extravagant offices of powerful corporations

      How to install: 

      1. Download Shadowrun Returns - FairLight Download Here    
      2. Burn or Mount.
      3. Install.
      4. Play the game.
      5. Have fun ^^
           ( I will be happy if you leave a comment, or about any problem HERE. I will try my best to help you.  Hope to see your ideas. Thank a lot.)     
            ------- I assure that all games are checked carefully --------

      System Requirement:

      Minimum:

      • OS:Windows XP SP3/Vista/Windows 7
      • Processor: x86-compatible 1.4 GHz or faster processor
      • Memory:2 GB RAM
      • Graphics:DirectX compatible 3D graphics card with at least 256MB of addressable memory
      • DirectX®:9.0
      • Hard Drive:2 GB HD space

      Counter-Strike: Global Offensive

      Game Information:

      Counter-Strike has conquered the hearts of so many gamers, not only because of its low hardware requirements, but also because of its team aspect and the tactical components. Thousands of players battle on the servers every day and some LAN parties are unthinkable without CS. Since the last part (CS: Source) has been out for a while, Valve saw that the time was right for a successor. Global Offensive is largely based on the same gaming principles and expands the multiplayer with a couple of new feature like the game modes ’Arms Race’ and ’Demolition’ (you automatically get a better weapon after a kill).


      How to install:

      1. Download Counter-Strike: Global Offensive.  Down here
      2. Burn and Mount.
      3. Install game.
      4. Play with laucher.
      5.  (If you can't install game by error n_module.dat)
      6. (You disable antivirus software such as kaspersky, avast,..)
      7. (If you use avast, you uninstall it by tool remove avast - aswclear.exe) Link Download uninstall avast 
      8. How to uninstall our software using aswClear:
        1. Download aswclear.exe on your desktop
        2. Start Windows in Safe Mode
        3. Open (execute) the uninstall utility
        4. If you installed avast! in a different folder than the default, browse for it. (Note: Be careful! The content of any folder you choose will be deleted!)
        5. Click REMOVE
        6. Restart your computer
        ( I will be happy if you leave a comment, or about any problem HERE. I will try my best to help you.  Hope to see your ideas. Thank a lot.)     
              ------- I assure that all games are checked carefully --------

      Video Tutorials:


      System Requirement:

      Minimum:

      • CPU: 3GHz single-core Intel or AMD processor
      • RAM: 1GB for Windows XP, 2GB for Windows Vista / Windows 7
      • Graphics: DirectX 9 compatible 256 MB graphics card, Nvidia 8000 series or AMD 3000 series.
      • Operating system: Windows XP SP2
      • DirectX compatible sound card
      • 6 GB of hard drive space

      Recommended:

      • CPU: Dual core Intel or AMD processor
      • RAM: 1GB for Windows XP, 2GB for Windows Vista/7
      • Graphics: DirectX 10 compatible 512 MB graphics card, Nvidia 400 series or AMD 5000 series.
      • Operating system: Windows 7 64-bit
      • DirectX compatible sound card
      • 6 GB of hard drive space

      Tutorials Options Game:

      • Set the weapon to right hand: Options > Controller > Move/ Look Sticks
      •  
      • Jump and reload: Options > Keyboard/ Mouse ...
      • Off  FPS:  Options > Game Settings > Enable Developer Console (~) > enable                                         net_graph (1 or 0) 
                                 cl_showfps (1 or 0) 



      Chủ Nhật, 25 tháng 8, 2013

      Sacred Citadel

      Game Information:

      Sacred Citadel plucks several mechanics from classic side-scrolling fighters that many have played and loved: Golden Axe, Double Dragon, Teenage Mutant Ninja Turtles, and intertwines these mechanics with fun and exciting RPG elements in a simple yet elegant visual style more suitable to modern day. It’s a comfortably-sized game with some frustrating low notes, but it offers a pleasant, almost nostalgic beat ‘em up experience for the time and money invested.
      The game is a hack-n-slash-style action RPG that can be played alone or with up to three friends. There are a total of four acts with 4 to 5 levels within, each with their own theme, enemy set and end-boss.


      The story within Sacred Citadel is straightforward and silly. There are no mind-blowing plot twists or jaw-dropping betrayals; it’s a simple hero’s journey across varied lands in an attempt to stop evil of all sorts (with some respectable but still wholly cheesy dialogue in tow). In a non-spoiler-y nutshell, you play one of four heroes set on taking down evil creatures hell-bent on doing evil things in pursuit of evil goals. It revolves around the retrieval of sacred artifacts that wield great power – and surprise, surprise, the aforementioned evil people want it.
      The four character options include the close-combat-oriented Warrior, the distance-loving Ranger, the sorcery-skilled Shaman and the staff-wielding Mage. Combat will be familiar to those already acquainted with side-scrolling fighters, as you’ll dice, freeze, burn and bash enemies with punch and special move combos galore.

      Each stage consists of scripted sequences that have you combating hordes of enemies skilled at both close-range and distance fighting. As you progress, new areas might contain an environmental hazard like swinging logs, puddles of acid, and falling stones, to name a few. These hazards can be used to your creative offensive advantage, but they can also be just as self-inflicting – so it’s always important to stay on your toes and use your blocks and dodge rolls frequently.
      This leads to a great point regarding Sacred Citadel’s balance: you can’t button mash your way through the whole game. While most of the small enemies will fall back after a few swings, the medium and larger enemies will require the use of combos and chained moves to be defeated, especially as they arrive in droves in the game’s more difficult later half. But just as your feeling overwhelmed, the game will throw you a bone, like an elephant-like creature to ride that has a crossbow attached to its rear and a cannon to its front. Each stage is more or less the same: you take down some enemies, nab some loot and level up. Rinse and repeat.

      As the game is an action RPG, elements of upgrades and point distribution are actively featured and implemented with simplicity and optimization in mind. Your skill buckets are a simple button press away, and consist of four categories: Attack, Defense, Dexterity, and Power. Though you acquire points to assign to these categories every time you level up, you also come across randomly dropped equipment that usually provides some sort of upgrade or trade-off to your current load out.
      Following the theme of simplicity with the interface, small windows appear on-screen to immediately tell you if the weapon or armor is better or worse than your current choice. Design implementations like these are just one of many great features of Sacred Citadel, in that it doesn’t want you spending time in the menus. And what time it does put you in menus is entirely optional, like checking out move combos and point distribution (which already takes mere seconds). There’s even towns you can visit outside of the stage menu where you can buy health, rage (which gives you enhanced attack damage for a limited time), and power potions (which give you instant access to power moves when used), new armor and equipment, and speak with a gambling man who will place bets on your ability to complete challenges, in which your reward is more cash to spend. Additional interface nuances like not allowing you to accidentally swap weapons with those on the battlefield during a battle (but allowing it after all enemies are cleared) are a nice touch and help avoid frustrating moments.

      Aside from combat, there are small platforming sections that help pace out and segment the level. It’s pleasurable and rewarding to spend ten straight minutes pounding away at a group of mining dwarves and forest trolls to then spend a minute hopping from rock to rock over a peaceful river, or bouncing from stilted walkway to stilted walkway in a mineshaft.
      Sacred Citadel is a visual treat. It encompasses both the simplicity of water-color-style paintings and the rounded, color-infused cel-shaded charm of The Legend of Zelda: Wind Waker. From the bubbly lava underworld to the snow covered alps to the green forests with blue brooks, the game is beautiful with its use of color and ensures each world feels unique. The ambient environment sounds mixed with the satisfying clashes and clanks of your weapons strikes a good, cohesive chord for the sound department – even if the Ranger’s bow and arrow sounds sort of squishy when fired.
      That said the game is short. As in, you’ll have the game beaten in less than five or six hours. Yet, that time-to-beat-window only presents an issue if you plan to avoid replays with additional characters, not co-op with your buddies, nor pursue nabbing high scores to top the leaderboards.

      Speaking of co-op, where the game suffers most is in its multiplayer, in that the game occasionally suffered from lag compensation issues that lead to a confusing and out-of-sync online experience. I frequently witnessed different enemy/player situations than that of my friend’s and it was pretty disconcerting. The local co-op works great and lacks these issues – save for a few notable moments where there was a bit too much going on onscreen.

      Sacred Citadel is a fine hack n’ slash side-scroller, and it’s even better with friends. The online netcode could use an upgrade and I wish there was a bit more content to flesh out the package, but for the price, Sacred Citadel is a solid adventure to be had. And it doesn’t force you into piles of menus to manage your character – that’s a bonus in itself, am I right?

      How to install:

      With Steam:

      1. Install Sacred Citadel (FLT Release recommended) Link uploaded or Link share-online
      2. Download and Install Steam Client
      3. Download Update 1 Part 1Part 2Part 3 and extract it to your Game Installfolder
      4. Download the MP-Fix2.0 and extract it to your Game InstallFolder
      5. Start Steam and Login
      6. (Optional) Change your Steam "Download+Cloud" Settings to Download Region UK - London
      7. Start the Game
      8. Host or Join any Match:
        1. As Host: Select your Hero character and press Enter to get Ready
        2. As Client: Join any server from the Serverlist with a Hero Icon
      9. Have Fun 
           ( I will be happy if you leave a comment, or about any problem HERE. I will try my best to help you.  Hope to see your ideas. Thank a lot.)     
            ------- I assure that all games are checked carefully --------


        Video Tutorials:


        Video Gameplays:


        System Requirement:

        Minimum:

        OS:Vista/Win7
        Processor:2GHz Dual Core
        Memory:2 GB RAM
        Graphics:Nvidia GeForce 8600 or better, ATI Radeon HD 2600 or better
        DirectX:9.0c
        Additional:GPU Memory: 256MB