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Thứ Năm, 29 tháng 8, 2013

The Bureau XCOM Declassified



Game information:

The Bureau: XCOM Declassified (henceforth simply: The Bureau) owes its fiction and setting to its turn-based older brother, although this is something of a prequel – looking at how the fully fledged XCOM was born. In terms of gameplay inspiration, 2K Marin have obviously had to look elsewhere. The easy choice for developers in this genre is to mimic Gears of War fairly closely, tweaking what might better suit your fiction and retaining what has made Epic’s series so immensely playable.
But The Bureau isn’t a good fit for that kind of sweat-smeared, Bay-esque visual grandiloquence. A more subtle approach was needed and the result is a game that plays in quite a similar fashion to Mass Effect 3 (the numbering of that series is important for this kind of comparison).
That similarity persists in the way special abilities are used and selected in combat. The action is slowed to a crawl with a face button while you left-stick around a wheel that shows all available actions for you and your two team members. This ranges from movement between cover and instructions for the revival of fallen comrades to the full range of special abilities that can be used in conjunction with each other to make combat go more favourably. You might drop a laser turret with an engineer and then raise it up with your special alien tech vambrace so that it can see over the enemy’s cover. You might taunt an opponent to run from cover and use your recon squad mate’s critical hit ability to headshot him out of your immediate concern.


During combat, the movement as agile and light with a healthy sprint and snap-to-cover mechanic that never gets in the way. You’ll pop out of cover to aim and shoot, vault the multitudinous waist-height obstructions and navigate the combat arenas that make up the bulk of the entertainment to be had in the campaign. Enemy AI is reasonably smart too, flanking when it can, making use of its healers and rushing you when you’re starting to feel comfortable. Those combat arenas are linked by quite narrow corridors of terrain to navigate so it’s an entirely linear experience until you’re in the cover-strewn regions that obviously take their inspiration from Enemy Unknown’s maps.
Once you’re in those areas, though, the method of assault and defence is entirely up to you. You’ll have another two squad mates alongside you, each with their own abilities, equipment and experience levels. That’s the other aspect of The Bureau that takes its queues from Enemy Unknown: meaningful loss or, as the game itself puts it, combat with consequences. If one of your accompanying squad mates is gunned down in battle, you’ll have a brief window of opportunity to revive them (the higher the difficulty setting, the more brief the window). If you miss that opportunity, they bleed out, die and are lost forever. So you could have an engineer levelled up to a respectable state, encounter stiff opposition and lose him – and all of his talents – forever. If you lose all of your agents, you lose the game.
You’re encouraged to keep a fully stocked roster of agents with which to populate your in-mission team and it makes sense to try to keep them all levelled up as much as possible. On easier difficulty settings, you can switch them out at certain resupply points along the mission path so one mission could gently level several of your compatriots. On tougher settings, that luxury is removed and you’ll, sensibly, only be able to change your team from the XCOM home base.
Keeping well levelled agents is not just beneficial in you own team selection for playable missions, you can also send them out on their own. These Dispatch Missions require a certain collective ability so they might need a level of 10 but you could send two level 5 agents to complete the mission. They come with the potential risk of losing an agent but they also yield new technology and assistance in the form of personnel to work on the home base.

Base building was another key strategic element in Enemy Unknown that has bled slightly into The Bureau. It’s certainly not as deep or as integral to the success of a mission – more a tool of the narrative – but between missions you’ll wander around the clandestine complex, picking up hints and gathering new direction from various personnel you encounter.
The conversations you have can offer pertinent information for later missions or simply offer cute little diversions as you come to know the people around you. Again, the conversation selection tool is reminiscent of Mass Effect, with a wheel to select your responses as you interact with others and probe for information down branching conversation paths. It’s not exactly deep but it does offer a more thoughtful aspect to the action – tying up back stories and motivations – than most other third person shooters can be bothered to muster.
The atmosphere makes The Bureau truly unique. While most sci-fi shooters stretch for futuristic industrialism or fantastical alien settings, The Bureau is set very much in a horn-rimmed, nicotine-stained 1962 that feels oddly familiar while allowing enough alien technology and presence that the rigidity and starched shirts of the burgeoning anti-Soviet military-industrial complex has a colourful foil against which to juxtapose.
The music plays a big part in this, its sinister tones and light-hearted pizzicato melodies recalling similar pieces from other media in this genre and time setting. It’s beautifully mixed with some nice period references to really create an evocative, believable world in spite of the extraterrestrial influences. Even when the setting for the action does become a little more other-worldly at times, there’s a resilient strand of 1960s American DNA mutating to the fore.

How to install: 

  1. Download The Bureau XCOM DeclassifiedLink Torrent    
  2. Unrar
  3. Burn or Mount.
  4. Install.
  5. Play the game.
  6. Have fun ^^  
     ( I will be happy if you leave a comment, or about any problem HERE. I will try my best to help you.  Hope to see your ideas. Thank a lot.)     
      ------- I assure that all games are checked carefully --------

    System Requirement:

    Minimum:

    OS: Windows Vista Service Pack 2 32-bit 
    Processor: Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHz 
    Memory: 2 GB RAM 
    Graphics: DirectX9 Compatible ATI Radeon HD 3870 / NVIDIA 8800 GT 
    Hard Drive: 12 GB available space
    OS: Windows 7 Service Pack 1 64-bit
    Processor Memory: 4 GB RAM Graphics: DirectX11 Compatible, AMD Radeon HD 6950 / NVIDIA GeForce GTX 560 
    Hard Drive: 12 GB available space   Additional Notes: Incompatible with Intel HD 3000 Integrated Graphics

    Video Gameplays: 

    Thứ Ba, 27 tháng 8, 2013

    Saints Row IV



    Game information:

    Saints Row 4 is just about pure bliss when it comes to open-world games. The abilities you have, the story it sets up, the characters you interact with, all serve to heighten the experience. But really, the game is distilled into an almost perfect package, but a few things crop up a little.


    The story of the game has been explained elsewhere namely with Adam’s rundown. The story melds at least 5 or 6 pop culture movies/games/stories together into a cohesive narrative. It borrows elements from the Matrix, Terminator 2, Prototype, Crackdown, Fallout 3, even the prior games in its own series; bring back characters like Tanya, Maero, an DJ Veteran Child. There’s even a call back to a particular movie featuring the (in game) Vice President and a certain kilt wearing wrestler. The story is gloriously self-referential/deprecating but takes itself completely seriously which adds to the jokes immensely.

    The basic gunplay/driving aspects are largely unchanged from SR3. You have more choices with weapons, and things are a little different, no grenades but super powers, but if you were comfortable with SR3’s combat, this will seem like old hat to you. There are three big changes that this game makes over SR3; health pick-ups, super powers, and gun upgrades. You don’t regenerate health in this game, for the most part. Instead, you have to kill enemies (or other people) and they drop health pickups for you to collect.

    The gun upgrading is largely the same as in SR3, you buy upgrades at a Friendly Fire to make your weaponry better. However in SR3 you just upgraded them on a level system going from 1 to 4 which increased their stats. At level 4, their specific weapon bonus would unlock and it would be fully upgraded. In SR4, each weapon has different attributes you can level up (up from 1 to 5), as well as a bonus attribute like explosive/acid ammo, or taking less damage when using the weapon, or so on. It gives you a lot more flexibility when using the weapons, because you can dictate what you want to unlock first. My advice? Go with the SWAT/Heavy SMG’s acidic ammo, it will serve you in good stead.

    The super powers are what drastically changes the game up and makes it so joyful. I outlined the ones I had in access to in the preview, super speed, super jump, and a freeze blast, they’re all in here, and work great. However the other powers are also interesting; telekinesis, stomp, buff, “Death From Above”, and a “force shield”.

    Telekinesis lets you move things (obviously) with your mind. You can pick up almost anything that isn’t bolted to the game world and use it as a weapon. Stomp lets you either jump down and stomp or just stomp from ground level, which damages enemies near you. Buff gives you certain elemental bonuses and a proximity field of a certain type of element. Death From Above stops you in midair and lets you select with precision where you want to land, as well as doing damage to things around you. And finally, Force Shield gives you a shield while dashing around, and also helps mitigate power-dampening grenades that are used against you late in the game. 

    Aside from the base powers, some of them have special elemental or special modifiers you can attach to them. Buff has a lightning, fire and freeze option you can use with it. You can use blast to either freeze, set fire to, or mind control enemies, etc. You double tap on the d-pad which modifier you want, or you can just select from the weapon wheel. Some of the modifiers are a bit superfluous, but each can have their use in the right situation.

    You can upgrade the powers by finding “clusters” (floating orbs) in the city. Not all of them can be collected from the start; certain ones will need powers for you to get the harder to get ones. The upgrades typically fall under the classes of increasing the power duration, decreasing the stamina they use up, or increasing the power/destruction they can dish out. Unlike most games, it’s actually a lot of fun to collect the clusters, and once you get a certain HUD upgrade, it makes finding them a snap. Another tip? You can scroll down on the city map (using the d-pad), which lets you filter out collectibles, stores, and etc. I found this partially by accident but it is vital later on when you’re trying to hunt down the last few. It’s also baffling that the game doesn’t explicitly tell you this, since it’s a very useful feature.

    The mission structure of the game is generalized but due to the enhancements of the player, makes them pretty easy to complete. Most missions break down into either defending an area, killing a large group of enemies (or just one), or driving/flying around, and doing the same thing. It doesn’t break a lot of new ground, but it still is a lot of fun seeing a group of enemies spawn, freezing them, and just shattering them one by one.

    The side missions are all reasonably linked to your powers, some are new, and some are returning from prior games. Insurance Fraud, general racing, and wave-based gang warfare (Flashpoints in this game) return, but have some different attributes. Meanwhile there are new mini-games like fight club, rifts, hacking and telekinetic mayhem which are different but riffs on already established ideas. So instead of racing in a car like in SR3, in here you race on foot, collecting green power orbs to speed you up or freeze the timer and avoiding the red firewalls which slow you down. 

    These mini-games might actually represent my biggest problem with the game. Some of them either aren’t explained well, or just feel slapdash, particularly involving anything with telekinesis. Two mini-games use TK, Mayhem and Rifts. In Mayhem, you have to pick up certain objects and throw them into hoops in the area. In the rifts, you have to catch different colored exploding soccer balls and throw them back at these targets which have the corresponding colors. The TK system though isn’t very refined, so a lot of the times (especially in Mayhem) you’ll latch onto the wrong thing, or else you’ll fire the object and it will miss the small hole it needs to go through. Another rift mini-game involves you running on a track almost like Crash Bandicoot as you collect orbs, avoiding obstacles and jumping over pits. The controls in this section are pretty laggy, so the pinpoint precision you need isn’t there. 

    All the mini-games tie into the side missions that the other characters give you. Every character on your ship will give tasks to complete which will result in an upgrade, costume, or weapon. The “cache” (cash) and experience systems are largely the same, as you rank up you unlock more abilities to buy under a plethora of subsets, which can help you tailor how you want to play. One really nice thing is that the side missions can be completed at any time. If Kinzie tells you to hack 5 stores, but you already hacked 3 of them as you played, then the three will be crossed off the list, and you only need to do the remaining two. It’s a clever way of dealing wide side content in open-world games. There are also loyalty missions which can net you variants of your normal crew, only this time they are super powered, and look awesome. Pierce’s super homie costume, basically Kung Lao from Mortal Kombat, is great. 


    How to install: 

    1. Download Saint Row IV - RELOADED Here:
    (HOW TO DOWNLOAD LINK BillionUpload And HugeFile Unlimited?: SEE HERE  )

      Link HugeFile:      Part 1 - Part 2 - Part 3 - Part 4 - Part 5 - Part 6 - Part 7 - Part 8 - Part 9
      Link Billion:           Part 1 - Part 2 - Part 3 - Part 4 - Part 5 - Part 6 - Part 7 - Part 8 - Part 9
      Link Putlocker:      Part 1 - Part 2 - Part 3 - Part 4 - Part 5 - Part 6 - Part 7 - Part 8 - Part 9
      Link Mega:            Part 1 - Part 2 - Part 3 - Part 4 - Part 5 - Part 6 - Part 7 - Part 8 - Part 9
         (Unrar with PASSWORD: installguidegame.blogspot.com  )

        2.   Install.
         3.   Crack. (File crack only: Link Hugefile or Link Mega.co or Link BillionUpload )
        4.   Play game.
         5.   Have fun ^^  
         6.   UPDATE 5:   You Can See HERE
         7.   UPDATE 6:   You Can See HERE
         8.   UPDATE 7:   You Can See HERE

           ( I will be happy if you leave a comment, or about any problem HERE. I will try my best to help you.  Hope to see your ideas. Thank a lot.)     
            ------- I assure that all games are checked carefully --------

      Video Gameplays:

      Personality -Taunt
      Personality - Compliment 
      Gameplay HD 

      System Requirement:

      Minimum:

      -OS: Windows Vista (x86 or x64) with SP2
      -Processor: Any Quad Core Processor (Intel Core i5 or AMD Phenom II X4) or 3.0+ Dual Core CPU
      -Memory: 4 GB RAM
      -Hard Disk Space: 10 GB HD space
      -Video Card: 1GB Video RAM GPU w/ Shader
      -DirectX®: 11
      -Sound: 100% DirectX 9.0C compliant sound card or equivalent onboard sound

      Recommended:

       -OS: Windows Vista (x86 or x64) with SP2
      -Processor: Intel Core 2 Quad Q9300 (4 * 2500 MHz) or AMD Phenom 9850 (4 * 2500 MHz)
      -Memory: 4 GB RAM
      -Hard Disk Space: 10 GB HD space
      -Video Card: Radeon HD 5850 (1024 MB) or GeForce GTX 260 GTS (1024 MB)
      -DirectX®: 11
      -Sound: 100% DirectX 9.0C compliant sound card or equivalent onboard sound

      Thứ Hai, 26 tháng 8, 2013

      Shadowrun Returns


      Game information


      MAN MEETS MAGIC & MACHINE. The year is 2054. Magic has returned to the
      world, awakening powerful creatures of myth and legend. Technology merges
      with flesh and consciousness. Elves, trolls, orks and dwarves walk among
      us, while ruthless corporations bleed the world dry. You are a
      shadowrunner - a mercenary living on the fringes of society, in the
      shadows of massive corporate arcologies, surviving day-by-day on skill and
      instinct alone. When the powerful or the desperate need a job done, you
      get it done... by any means necessary


      In the urban sprawl of the Seattle metroplex, the search for a mysterious
      killer sets you on a trail that leads from the darkest slums to the city's
      most powerful megacorps. You will need to tread carefully, enlist the aid
      of other runners, and master powerful forces of technology and magic in
      order to emerge from the shadows of Seattle unscathed

      The unique cyberpunk-meets-fantasy world of Shadowrun has gained a huge
      cult following since its creation nearly 25 years ago. Now, creator Jordan
      Weisman returns to the world of Shadowrun, modernizing this classic game
      setting as a single player, turn-based tactical RPG

      Features
      =========

      Gripping Tactical Combat: When you're running the shadows, every
      turn matters. Choose your actions wisely - move to better cover,
      charge into melee, or lob a fireball into a crowd of enemies.
      With the variety of weapons and spells at your disposal,
      every turn is filled with meaningful choices. A successful
      run requires commanding a team of runners with the right
      balance of combat, tech, and magical abilities
      Skill-Based Character Progression: Choose a starting character
      archetype and build from there Street Samurai and Physical
      Adepts use advanced combat skills to dominate the battlefield,
      Shamans and Mages summon powerful allies and cast deadly
      spells, while Riggers and Deckers provide critical technological
      support, projecting their consciousness directly into drones and
      computer systems. Shadowrun Returns' classless skill system
      allows you to grow your character in any direction you choose.
      Want to start summoning spirits as an ork Shaman and evolve into
      a cybered-up weapon specialist? Do it
      Engaging 2D/3D Art Style: Shadowrun Returns mixes dynamic 3D
      characters and lighting with a vibrant, hand-painted environment.
      Illustrated character portraits bring every conversation to life.
      Explore a world filled with detail, from the slums of the Redmond
      Barrens to the extravagant offices of powerful corporations

      How to install: 

      1. Download Shadowrun Returns - FairLight Download Here    
      2. Burn or Mount.
      3. Install.
      4. Play the game.
      5. Have fun ^^
           ( I will be happy if you leave a comment, or about any problem HERE. I will try my best to help you.  Hope to see your ideas. Thank a lot.)     
            ------- I assure that all games are checked carefully --------

      System Requirement:

      Minimum:

      • OS:Windows XP SP3/Vista/Windows 7
      • Processor: x86-compatible 1.4 GHz or faster processor
      • Memory:2 GB RAM
      • Graphics:DirectX compatible 3D graphics card with at least 256MB of addressable memory
      • DirectX®:9.0
      • Hard Drive:2 GB HD space

      Counter-Strike: Global Offensive

      Game Information:

      Counter-Strike has conquered the hearts of so many gamers, not only because of its low hardware requirements, but also because of its team aspect and the tactical components. Thousands of players battle on the servers every day and some LAN parties are unthinkable without CS. Since the last part (CS: Source) has been out for a while, Valve saw that the time was right for a successor. Global Offensive is largely based on the same gaming principles and expands the multiplayer with a couple of new feature like the game modes ’Arms Race’ and ’Demolition’ (you automatically get a better weapon after a kill).


      How to install:

      1. Download Counter-Strike: Global Offensive.  Down here
      2. Burn and Mount.
      3. Install game.
      4. Play with laucher.
      5.  (If you can't install game by error n_module.dat)
      6. (You disable antivirus software such as kaspersky, avast,..)
      7. (If you use avast, you uninstall it by tool remove avast - aswclear.exe) Link Download uninstall avast 
      8. How to uninstall our software using aswClear:
        1. Download aswclear.exe on your desktop
        2. Start Windows in Safe Mode
        3. Open (execute) the uninstall utility
        4. If you installed avast! in a different folder than the default, browse for it. (Note: Be careful! The content of any folder you choose will be deleted!)
        5. Click REMOVE
        6. Restart your computer
        ( I will be happy if you leave a comment, or about any problem HERE. I will try my best to help you.  Hope to see your ideas. Thank a lot.)     
              ------- I assure that all games are checked carefully --------

      Video Tutorials:


      System Requirement:

      Minimum:

      • CPU: 3GHz single-core Intel or AMD processor
      • RAM: 1GB for Windows XP, 2GB for Windows Vista / Windows 7
      • Graphics: DirectX 9 compatible 256 MB graphics card, Nvidia 8000 series or AMD 3000 series.
      • Operating system: Windows XP SP2
      • DirectX compatible sound card
      • 6 GB of hard drive space

      Recommended:

      • CPU: Dual core Intel or AMD processor
      • RAM: 1GB for Windows XP, 2GB for Windows Vista/7
      • Graphics: DirectX 10 compatible 512 MB graphics card, Nvidia 400 series or AMD 5000 series.
      • Operating system: Windows 7 64-bit
      • DirectX compatible sound card
      • 6 GB of hard drive space

      Tutorials Options Game:

      • Set the weapon to right hand: Options > Controller > Move/ Look Sticks
      •  
      • Jump and reload: Options > Keyboard/ Mouse ...
      • Off  FPS:  Options > Game Settings > Enable Developer Console (~) > enable                                         net_graph (1 or 0) 
                                 cl_showfps (1 or 0) 



      Borderlands 2


      Borderlands 2 is a game about three things, guns, monsters and friends, and not necessarily in that order. A grindy RPG that gives you a whole world to go at, and a ridiculous amount of guns to go at it with, it’s a game of long levels, endless waves of enemies and lots of lovely loot. That’s why Borderlands 2 is best played with friends. With friends the game is a fun and madcap rush to the next treasure chest, with your partners in crime lessening the games punishing difficulty and frustratingly hardy enemies. Playing the game on your own is a different story altogether, as facing the games extra-lengthy levels alone can leave you with a bad taste in your mouth. With friends or not, Borderlands 2’s strongest aspect is its almost infinite arsenal of weaponry. Here’s how to make the most of it.
        
      Anyone who has played Borderlands 2 will have had to decide between one gun and another. With limited backpack space, and a whole lot of weapons, you have to be selective about your death-bringers. The trick to making these decisions as easy as possible is to know what to compare. The first thing most people look at is the guns damage stat, but this can be misleading. For example, a machine gun with low damage might have a huge fire-rate, making it more powerful than the hand cannon you are carrying. Shotguns, meanwhile, can require a bit of fast and dirty maths, as the game only tells you the damage to each individual pellet. It’s not as complicated as it sounds, but when switching one boomstick for another it’s vital. Finally, accuracy is also a vital statistic worth looking at: What’s the point in high damage if you can’t hit anything? Explosive weapons in particular can have dodgy accuracy, so don’t be tricked into taking one just for its high damage, unless you want to spend time blowing up everything around  your enemy…
        
      Outside of these key statistics, many guns have special stats worth looking at. Key amongst these are their elemental effects, which amp up the power of any weapon. Each element has a strength, so acid is good against robots, while fire is good against humans, for example. Understanding this will help you choose which elemental gun to keep and which to chuck away. On top of this, the games gun manufacturers give their weapons a variety of effects. There are simple things like accuracy stabilisers, and then there are weird things like guns that you throw like grenades every time you reload. Be careful of these, if they don’t fit with your play style then chuck them away, otherwise you might find yourself in a tricky situation.
        
      Which brings us to the most important element: going with your gut. Some guns may have higher damage, others better accuracy, but if you don’t like how they feel, then they are useless to you. Stick with what you love, and if something catches your eye, then take it for a whirl. Just don’t sacrifice your favourite shooter because you see one that looks better on paper… shooting isn’t all about stats you know…
        
      With all this talk about guns, it’s easy to forget one of Borderlands 2’s most powerful other weapons, Grenades. Though initially weak, with modifiers, grenades can become some of the most powerful weapons in the game. Modifiers are as plentiful as guns so experiment with them to find which one you like. We have a love for rubberized cluster bombs… but that’s just us.
      Borderlands 2 has more guns than any other game every made, and that’s a fact! While that may lead to a few hard decisions, if you follow our fool-proof guide you’ll make it through without ever having to shed a tear for that gun that got away…
      - See more at: http://ginx.tv/features/borderlands-2-guide-arming-and-how-succeed#sthash.IKAZDCCD.dpuf
      Borderlands 2 is a game about three things, guns, monsters and friends, and not necessarily in that order. A grindy RPG that gives you a whole world to go at, and a ridiculous amount of guns to go at it with, it’s a game of long levels, endless waves of enemies and lots of lovely loot. That’s why Borderlands 2 is best played with friends. With friends the game is a fun and madcap rush to the next treasure chest, with your partners in crime lessening the games punishing difficulty and frustratingly hardy enemies. Playing the game on your own is a different story altogether, as facing the games extra-lengthy levels alone can leave you with a bad taste in your mouth. With friends or not, Borderlands 2’s strongest aspect is its almost infinite arsenal of weaponry. Here’s how to make the most of it.
        
      Anyone who has played Borderlands 2 will have had to decide between one gun and another. With limited backpack space, and a whole lot of weapons, you have to be selective about your death-bringers. The trick to making these decisions as easy as possible is to know what to compare. The first thing most people look at is the guns damage stat, but this can be misleading. For example, a machine gun with low damage might have a huge fire-rate, making it more powerful than the hand cannon you are carrying. Shotguns, meanwhile, can require a bit of fast and dirty maths, as the game only tells you the damage to each individual pellet. It’s not as complicated as it sounds, but when switching one boomstick for another it’s vital. Finally, accuracy is also a vital statistic worth looking at: What’s the point in high damage if you can’t hit anything? Explosive weapons in particular can have dodgy accuracy, so don’t be tricked into taking one just for its high damage, unless you want to spend time blowing up everything around  your enemy…
        
      Outside of these key statistics, many guns have special stats worth looking at. Key amongst these are their elemental effects, which amp up the power of any weapon. Each element has a strength, so acid is good against robots, while fire is good against humans, for example. Understanding this will help you choose which elemental gun to keep and which to chuck away. On top of this, the games gun manufacturers give their weapons a variety of effects. There are simple things like accuracy stabilisers, and then there are weird things like guns that you throw like grenades every time you reload. Be careful of these, if they don’t fit with your play style then chuck them away, otherwise you might find yourself in a tricky situation.
        
      Which brings us to the most important element: going with your gut. Some guns may have higher damage, others better accuracy, but if you don’t like how they feel, then they are useless to you. Stick with what you love, and if something catches your eye, then take it for a whirl. Just don’t sacrifice your favourite shooter because you see one that looks better on paper… shooting isn’t all about stats you know…
        
      With all this talk about guns, it’s easy to forget one of Borderlands 2’s most powerful other weapons, Grenades. Though initially weak, with modifiers, grenades can become some of the most powerful weapons in the game. Modifiers are as plentiful as guns so experiment with them to find which one you like. We have a love for rubberized cluster bombs… but that’s just us.
      Borderlands 2 has more guns than any other game every made, and that’s a fact! While that may lead to a few hard decisions, if you follow our fool-proof guide you’ll make it through without ever having to shed a tear for that gun that got away…
      - See more at: http://ginx.tv/features/borderlands-2-guide-arming-and-how-succeed#sthash.IKAZDCCD.dpuf

      Game Information:

      Borderlands 2 is a game about three things, guns, monsters and friends, and not necessarily in that order. A grindy RPG that gives you a whole world to go at, and a ridiculous amount of guns to go at it with, it’s a game of long levels, endless waves of enemies and lots of lovely loot. That’s why Borderlands 2 is best played with friends. With friends the game is a fun and madcap rush to the next treasure chest, with your partners in crime lessening the games punishing difficulty and frustratingly hardy enemies. Playing the game on your own is a different story altogether, as facing the games extra-lengthy levels alone can leave you with a bad taste in your mouth. With friends or not, Borderlands 2’s strongest aspect is its almost infinite arsenal of weaponry. Here’s how to make the most of it.
        
      Anyone who has played Borderlands 2 will have had to decide between one gun and another. With limited backpack space, and a whole lot of weapons, you have to be selective about your death-bringers. The trick to making these decisions as easy as possible is to know what to compare. The first thing most people look at is the guns damage stat, but this can be misleading. For example, a machine gun with low damage might have a huge fire-rate, making it more powerful than the hand cannon you are carrying. Shotguns, meanwhile, can require a bit of fast and dirty maths, as the game only tells you the damage to each individual pellet. It’s not as complicated as it sounds, but when switching one boomstick for another it’s vital. Finally, accuracy is also a vital statistic worth looking at: What’s the point in high damage if you can’t hit anything? Explosive weapons in particular can have dodgy accuracy, so don’t be tricked into taking one just for its high damage, unless you want to spend time blowing up everything around  your enemy…
        
      Outside of these key statistics, many guns have special stats worth looking at. Key amongst these are their elemental effects, which amp up the power of any weapon. Each element has a strength, so acid is good against robots, while fire is good against humans, for example. Understanding this will help you choose which elemental gun to keep and which to chuck away. On top of this, the games gun manufacturers give their weapons a variety of effects. There are simple things like accuracy stabilisers, and then there are weird things like guns that you throw like grenades every time you reload. Be careful of these, if they don’t fit with your play style then chuck them away, otherwise you might find yourself in a tricky situation.
        
      Which brings us to the most important element: going with your gut. Some guns may have higher damage, others better accuracy, but if you don’t like how they feel, then they are useless to you. Stick with what you love, and if something catches your eye, then take it for a whirl. Just don’t sacrifice your favourite shooter because you see one that looks better on paper… shooting isn’t all about stats you know…
        
      With all this talk about guns, it’s easy to forget one of Borderlands 2’s most powerful other weapons, Grenades. Though initially weak, with modifiers, grenades can become some of the most powerful weapons in the game. Modifiers are as plentiful as guns so experiment with them to find which one you like. We have a love for rubberized cluster bombs… but that’s just us.

      Borderlands 2 has more guns than any other game every made, and that’s a fact! While that may lead to a few hard decisions, if you follow our fool-proof guide you’ll make it through without ever having to shed a tear for that gun that got away…

      How to install:

      1. Download and Install the Borderlands 2
      2. Join the Borderlands 2 Network
      3. Start the Game via Borderlands2.exe as Administrator
      4. Go to Network Settings and choose LAN
        1. As Client: Press Find Games and join any Match
        2. As Host: Press New Game or Continue and wait for other Players
      5. Have Fun
      6. UPDATE 1: Download and how to install HERE
           ( I will be happy if you leave a comment, or about any problem HERE. I will try my best to help you.  Hope to see your ideas. Thank a lot.)     
            ------- I assure that all games are checked carefully --------

        System Requirement:

        Minimum:
        • OS: Windows XP SP3
        • Processor: 2.4 GHz Dual Core Processor
        • Memory: 2 GB(XP)/ 2 GB(Vista)
        • Hard Disk Space: 20 GB free
        • Video Memory: 256 MB
        • Video Card: NVIDIA GeForce 8500 /ATI Radeon HD 2600
        • Sound: DirectX 9.0c Compatible
        • Other Requirements:Initial installation requires one-time internet connection for Steam authentication; software installations required (included with the game) include Steam Client, DirectX 9, Microsoft .NET 4 Framework, Visual C++ Redistributable 2005, Visual C++ Redistributable 2008, Visual C++ Redistributable 2010, and AMD CPU Drivers (XP Only/AMD Only)
        Recommended:
        • OS: Windows XP SP3/Vista/Win 7
        • Processor: 2.3 GHz Quad Core processor
        • Memory: 2 GB
        • Hard Disk Space: 20 GB free
        • Video Memory: 512MB
        • Video Card: NVIDIA GeForce GTX 560 / ATI Radeon HD 5850
        • Sound: DirectX 9.0c Compatible
        • Other Requirements:Initial installation requires one-time internet connection for Steam authentication; software installations required (included with the game) include Steam Client, DirectX 9, Microsoft .NET 4 Framework, Visual C++ Redistributable 2005, Visual C++ Redistributable 2008, Visual C++ Redistributable 2010, and AMD CPU Drivers (XP Only/AMD Only)


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